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Flarecadet VexStar Knight · Inferno Legion
Plasma Jab Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
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Common
72 cards · premium frames
Every card here is shown in a premium frame: a gem cost, a colour for its rarity and, for Rare and up, a foil shine. Card names, stats and text come straight from the game.
72 of 72 cards
Star-forged plasma warriors and star-dragons who burn the way forward.


Plasma Jab Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).


Hull Burn Launch: deal 1 damage to the enemy Flagship.
Swift may attack the turn it enters.


Sunspot Bolt Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).


Pulsar Breath Launch: deal 2 damage to the enemy Flagship.
Swift may attack the turn it enters.


Twin Flare Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
Twinstrike may attack twice each turn.


Reactor Roar Launch: other allies gain +1 attack.
Bulwark enemies must attack a Bulwark unit first.


Corona Knife Launch: deal 3 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Nova Rain Launch: deal 2 damage to every enemy unit.



Supernova of Crowns Launch: deal 3 damage to every enemy unit.
Swift may attack the turn it enters.
Cryo-void giants, frozen-moon kings, hunters and unbreakable defenders.


Ice Plating Launch: all allies gain +1 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Cryo Snare Launch: deal 1 damage to the strongest enemy unit and Freeze it.


Shard Toss Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).


Avalanche Thrust Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
Swift may attack the turn it enters.


Wall of Rime Launch: all allies gain +1 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Aurora Vision Launch: draw 1 card.


Zero-Point Stomp Launch: deal 2 damage to the strongest enemy unit and Freeze it.
Bulwark enemies must attack a Bulwark unit first.


Pinning Frost Launch: deal 3 damage to the strongest enemy unit and Freeze it.


Permafrost Mantle Launch: all allies gain +2 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.

Dark-matter demons, void assassins and nebula necromancers who feed on the fallen.


Petty Siphon Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship) and restore 1 HP to your Flagship.


Quiet Cut Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Knit the Fallen Launch: summon a Void Husk (1 attack, 2 HP) into an empty slot.


Borrowed Secrets Launch: draw 1 card.
Veiled cannot be targeted until it attacks.


Dirge of Returning Launch: summon a Void Husk (2 attack, 3 HP) into an empty slot.


Red Feast Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship) and restore 2 HP to your Flagship.
Soulbond damage it deals also heals your Flagship.


Glass in the Dark Launch: deal 3 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Broken Oath Launch: deal 3 damage to the strongest enemy unit (or the enemy Flagship) and restore 3 HP to your Flagship.

Radiant starlight angels and orbital guardians who outlast any siege.


Small Mercy Launch: restore 1 HP to your Flagship and every ally.
Bulwark enemies must attack a Bulwark unit first.


Gleaming Thrust Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
Swift may attack the turn it enters.


Soothing Lumen Launch: restore 2 HP to your Flagship and every ally.


Hymn of Plate Launch: all allies gain +1 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Heaven's Missive Launch: draw 1 card.
Swift may attack the turn it enters.


Banner of Noon Launch: other allies gain +1 attack.


Spire's Mercy Launch: restore 3 HP to your Flagship and every ally.
Soulbond damage it deals also heals your Flagship.


Wings Unfurled Launch: all allies gain +2 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Verdict of Light Launch: deal 2 damage to every enemy unit.

Alien beasts, living planets and cosmic leviathans.


Spore Nip Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).


Crust Hide Launch: all allies gain +1 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Call the Brood Launch: summon a Nebula Whelp (1 attack, 2 HP) into an empty slot.


Gore Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Swift may attack the turn it enters.


Den Roar Launch: other allies gain +1 attack.


Sap Renewal Launch: restore 2 HP to your Flagship and every ally.


Talon Dive Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).
Twinstrike may attack twice each turn.


Howl of Many Launch: summon a Nebula Whelp (3 attack, 4 HP) into an empty slot.


Tidal Upheaval Launch: deal 1 damage to every enemy unit.
Bulwark enemies must attack a Bulwark unit first.

Rain-loving critters of Puddlewell who hide in the drizzle-mist, splash twice, and always know what the weather brings next.


Pebble Flick Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Wet Pawprints No launch effect.
Swift may attack the turn it enters.


Cold Drip Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).


Belly Bell Bong Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Mop-Top Splash Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Swift may attack the turn it enters.


Shingle Shelter Launch: all allies gain +1 defense (max 4).
Bulwark enemies must attack a Bulwark unit first.


Tomorrow's Forecast Launch: other allies gain +1 attack.
Veiled cannot be targeted until it attacks.


Double Downpour Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Twinstrike may attack twice each turn.


Cold Canopy Dive Launch: deal 1 damage to the strongest enemy unit and Freeze it.
Swift may attack the turn it enters.


Pitter-Patter Beat Launch: other allies gain +2 attack.
Veiled cannot be targeted until it attacks.


Prism Cheer Launch: other allies gain +1 attack.
Veiled cannot be targeted until it attacks.


Two-Paddle Splash Launch: deal 1 damage to the strongest enemy unit (or the enemy Flagship if none).


Stillwater Stab Launch: deal 2 damage to the strongest enemy unit and Freeze it.
Veiled cannot be targeted until it attacks.


Bucket Splash Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Twinstrike may attack twice each turn.


Thousand-Drop Veil Launch: other allies gain +2 attack.
Veiled cannot be targeted until it attacks.


Thunderclap Dive Launch: deal 2 damage to the strongest enemy unit (or the enemy Flagship if none).
Veiled cannot be targeted until it attacks.


Rainbell Hush Launch: deal 3 damage to the strongest enemy unit and Freeze it.
Veiled cannot be targeted until it attacks.


Skyfall Drum Launch: deal 3 damage to the enemy Flagship.
Swift may attack the turn it enters.
Five finished sample cards from the third world, in the same factions, shown in their integrated frames.





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